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TOKYO CODe
urban code hackers
We are urban code hackers. Our goal is to decipher and visually communicate
the code of Tokyo to the international architecture audience.
Tokyo is a megalopolis of over 32 million whose amorphous structure
is incomprehensibly complex. It is impossible to describe Tokyo as
a whole. Accurate knowledge of Tokyo is inaccessible to foreigners. Firstly
there is the problem of the language barrier. Secondly, most local research
on Tokyo is of a highly quantitative nature meaning knowledge is concealed
inside a data format. Similarly in foreign media, specialist knowledge
of Tokyo is blurred by stereotyped projections.
In an attempt to understand and communicate Tokyo to the outside it
is necessary to break down these barriers and complexities, and propose
a new reading.
This project firstly proposes knowledge about Tokyo can be communicated
by insiders to outsiders using 'diagraphic' representations: complex
data about Tokyo is translated into a visual format that does not hinge
on language.
The objective of the Tokyo Code project is to counteract stereotyped
images and introduce a new definition of Tokyo to the international
architecture and design audience. This project proposes defining Tokyo
by a series of 'codes'. These codes represent systems, rules, patterns,
languages, mathematical expressions or interactive algorithms that define
Tokyo. Collectively these are called 'Tokyo Code'. Therefore knowledge
that has until now been concealed, is revealed using a diagraphic language
that is readable, valuable and desirable in the eyes of foreigners.
Secondly, rather than statically documenting and storing this knowledge,
this project proposes the Tokyo Code can form the structure of a multi-player,
online computer game. This game is accessed and adjusted by anyone around
the world. It is a simulation for interactive knowledge creation about
urban code.
The final product, a book, will be a code-bank of intellectually demanding
and visually provoking diagraphic interpretations and implementations
of Tokyo Code. The book will be accessible by architects and designers
around the world who want to know more about Tokyo.
Process
1. Define Codes
Forum: graduate design studio, web BBS, mailing list
A diverse selection of urban 'codes' that represent important, hidden
systems of Tokyo are defined. For example: Tokyo Vision, Tokyo Motion,
Tokyo Density, Tokyo Layering, Tokyo Hole, Tokyo Room, Tokyo Nomad,
Tokyo Fold, Tokyo Green, Tokyo Window, Tokyo Phone, Tokyo Tube, Tokyo
Trash. Each of these codes represents knowledge that currently exists
in the form of city statistics, urban/architectural theses, research
data or events, but is not already represented in the media.
2. Translate Code into Diagraphics
Forum: workshop, graduate design studio, web collaboration
Each code is translated into a visual format we call a 'diagraphic'.
Unlike a diagram, a diagraphic does not aim to simplify a system in
order for it to be understood; rather it combines graphic concepts with
diagrammatic language to produce an image of artistic quality and analytical
integrity that demands intelligent interpretation. A diagraphic is hence
an attractive and significant visualization of code.
3. Discourse and Design
Forum: symposium, graduate design studio, Tokyo game design, web BBS
The significance of the diagraphic representation of Tokyo codes and
its implications for architectural and urban design are further explored
via a symposium and design studio.
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